Category: Projects

Biodesign Talk

Synthetic biology is the science of designing biological systems.
The term “synthetic biology” has been used during the past century to describe a wide range of projects that bring an engineering mindset to biology.

The science of biology and the practice of engineering (knowing and making) are especially connected in parts-based synthetic biology, where many engineers and scientists seek to “build life to understand it” through the assembly of standardized genetic modules. Many synthetic biologists take inspiration from a statement left on Richard Feynman’s last blackboard at Caltech in 1988: “What I cannot create, I do not understand.” This line captures well the exchanges of “reverse transcription” between science and technology that characterizes much of the current research in synthetic biology: synthetic biologists take apart and rebuild biological networks in order to better understand them.

Edinburgh Genome Foundry

I had to learn about Synthetic biology as I have been for the past year a research associate at Design Informatics , as well as working at EGF : The Edinburgh Genome Foundry, a research facility specialised in the assembly of large DNA fragments using a highly automated platform.

In EGF, I mostly do UI and UX design for their different system, web site as well as Graphic Design to determine the identity of the facility. As a start, I researched different design tool for biologists, analyse the interface and understand the different representation they use to work with DNA: the circular view called plasmid view the linear view with the ACTG they use to design primers for example.

Before understanding that I had to come back to the basics of biology, DNA… watching for example Once Upon a Time… Life the series from the 80s, I had long discussions where biologists where explaining / teaching me how DNA works, what are the steps and basic grammar. I made interviews…

   

I had the great opportunity to collaborate with Autodesk Bio/Nano Research Group, to help designing Genetic Constructor : a high level web based design tool for Synthetic Biology. I had the immense privilege to work under Joe Lachoff (Senior Principal User Experience Designer) supervision. Genetic Constructor simplifies sequence design by organising DNA constructs into composable blocks. This keeps the interface clear and friendly even for complex projects, and makes it effortless to re-use parts between projects or to define c.ombinatorial libraries. The aim is to change the way DNA is designed and the methods employed to do it.

  

From that I had the idea to develop Dominoes (you can see on the front page of Genetic Constructor on the picture above) : a prototype of physical interface for biologists to design constructs, trying to encourage scientists to think about the design and less about the sequence. The next stage would to get picture of the design and import it in Genetic constructor, where it would be possible to upload the sequence afterwards. It could also be used as a game to learn the grammar of synthetic biology.

Design Informatics

With Design Informatics the research part of my job started with mapping interests related to biology, the relationship between the different actors, the kind of projects made with synthetic biology : the scientific ones, the one made from iGem (an international competition for undergrad students interested in the field of synthetic biology), critical design, speculative design, product design, art projects… in order to create connection between the disciplines.

 

With Larissa Pschetz we had the idea of what we called Biological clocks. As designers start to consider materials that evolve through time and as part of complex ecosystems. This idea explores ways for design to employ synthetic biology in order to promote less anthropocentric views of time. We are interested to create biosensors and raises questions of how microorganisms can be designed to communicate issues that are important to a particular ecosystem – e.g.: plates of modified bacteria installed in the urban environment who would change colour in relation to the level of the pollution. Most importantly, it puts the ecosystem at the centre of the equation, helping to reflect on issues of time, design, and coordination beyond the social.

We also questioned the connection between Synthetic biology and human body. While scientist already think to create tattoo allowing to monitor your vitals signs, we are trying to imagine how our body could become an interface: what could we display and what are the ethical questions that will have to be raised if such technology was coming on the market.

I spend a lot of time in the lab to experiment and get familiarise with the living materials, bacteria and yeast, filming the growing process, experimenting to grow microorganisms from my hands, near a trash, on a wall… pick some colonies to get specific colours, duplicated them… playing around with living things.

We organised a workshop with scientists/ biologists / design and social scientists to explore how synthetic biology may affect and be influenced by design. How could access to biological materials be facilitated to artists and designers? What changes when we consider living organisms as a material for design? We interviewed some of the participants asking them about their vision of Synthetic biology and Design, their hopes and fears, how they see the future…

From this workshop and some previous ideas we developed an installation living with living things . In this work we explore what it means to live and design for a world where things have a live of their own, and where the lives of things become integrated with human practices constructing new everyday rituals.We present three concepts, of a) a fabric that evolves according to seasons and human care, b) a knife that is augmented with biological material to support consumption of specific foods and c) a sink that, as a clock, signalises when a particular action is needed. The three concepts reflect on the role of living things for our future lives as a) actively integrated in human routines, b) passive producers of contents for consumption and finally as c) commensal co-habitants of the human environment.

Interests

The following section is going to present a condensate of what I find interesting/fascinating in Synthetic biology.

Designing with living organism means two different  things:
– you engineer a living organism to make it produce a substance (e.g.: creating milk by modifying yeast to produce the right protein to get milk)
– you engineer a living organism and use it as a product, this means you need to take into consideration new aspect when you are designing such as  you need to feed whatever you are using with appropriate nutrients otherwise it would died (e.g.: modifying plants by incorporating  fluorescent gene to make them glow).

Keep in mind that most of the work currently made in synthetic biology consist of building the tools of synthetic biology, it is still at an early stage. Most of the crazy idea we can have are still not feasible as working with living organism is very complex. Another thing we have to consider as designer are : how do you design using ‘invisible’ material ? Design with life ? Design against or with evolution ?

More over, there is this different categories of complexity around synthetic biology we should not minimise:

Discipline and data: we can read it, understand some of it, but we still don’t know why some parts of the genomes are important (can be yeast, bacteria… it gets even more complicated with the human genome), or how and why some parts relate to each other…

The heterogeneity and complexity of these relationships means that we may not be able to fully understand, predict, and control the function of synthetic biologies79 in a changing social and natural environment. Instead, we should approach the design of biological systems with more humility and with design principles that are more biological, emphasizing not control but adaptability, not streamlining but robustness, and not abstraction but complexity.
Agapakis, C. M. (2013). Designing synthetic biology. ACS synthetic biology, 3(3), 121-128.

 

Experiments: genetic material is not easy to work with, need special temperature condition at different stages, you do your best to control these conditions but DNA design is about trials, error and assumption.

Until now, virtually every project has been a one-off – we haven’t figured out how to standardize the genetic parts that are the build- ing blocks of this new field. Researchers produce amazing new parts all the time, but much like trying to use someone else’s house key in your own door, it’s been difficult to directly reuse parts across pro- jects. (Biofab, 2013)

 

Complex boundaries between positive outcomes of the research and dangerous usage: Should we slow the research process because of fear of the unknown and miss important opportunities? Should we not take risk to avoid misused ? How to define boundaries ? It is difficult to see the bigger pictures and have predictions on how the research will be grasped by the industry or to assess the long-term effects.

About the ambivalence of Synthetic biology the early bio-artwork by Eduardo Kac, ‘Genesis’ (1998–9). Tac translated a bible passage into Morse code, and translated the Morse code into DNA base pairs and then finally genetic sequences, which he implanted into bacteria. He placed the genetically altered bacteria in a petri dish under ultraviolet light, which in-person and online viewers could activate. If a viewer disagreed with allowing humans to have dominion over nature as the quote from the Bible suggests, then in order to destroy the manifestation of the idea she could turn on the UV light which would cause mutations in the genes, thereby altering the statement; but in doing so, she would also be asserting her own power over nature. In both early and later artworks, human dominion over the natural world is ambiguously convoluted, since the human-made and the natural are increasingly co-existent and mutually constitutive.


Moreover, synthetic biology blur the distinction between species: using one species gene to modify another specie.

Indeed, while synthetic biology’s bioengineered generation and modulation of living matter has complicated how and what we determine as life, as the boundaries between living and nonliving, natural and artificial, organic and inorganic are becoming increasingly convoluted, we still cannot really say how these conflations and manipulations will fare, impact each other, or evolve in variable contexts, through multiple encounters and exchanges on micro to macro scales.
Johung, J. (2016). “Speculative Life: Art, Synthetic Biology and Blueprints for the Unknown.” Theory, Culture & Society 33(3): 175-188.

This is also in relation with a contrast science fiction art projects around synthetic biology and scientific goals: some art and design projects will emphasise on the creation of creepy/monstrous creatures (see picture bellow), while scientists goal is to make more perfect creatures. One is concentrating on the worth case scenario and how the scientific research can become out of control when release from the lab. The other one tends to look only onto the short term, the academic aspect of the research or the bright side.

I will finished by this ‘letter’ for the Open Call Exhibition – For an exhibition titled: Yours Synthetically in the Ars Electronica Center, where they explore “current dialogue with biology, tackling the complex ideas, systems, models and unpredictable realities, in which the results will be long lived, as any changes to the planets biome will be, forever Yours.”

 

Dear Humanity,
We have to talk.
Let’s just say that our relationship has been a bit challenging lately. We’ve had some ups and downs for sure, the ups of global temperatures and carbon in the atmosphere, and the downs such as the variety of species still sharing our planet.
As you know, I’m a bit concerned about our future. Take this whole area of synthetic biology for example. You say that you understand, that you care, but just because you’ve sequenced a few bits and pieces doesn’t mean you can read me like an open book. Sometimes it feels like I’m just another one of your machines. Is that it? Do you just want to engineer me?
These “synthetic” organisms you’re playing with, what are they going to be when they grow up? A bit of give and take wouldn’t hurt sometimes, not always you you you. My clock is ticking and I really need some commitment from you, what’s your long term plan? Do you even have one?
Yours Synthetically, Life on Earth
Open Call Exhibition – For an exhibition titled: Yours Synthetically in the Ars Electronica Center, in Linz Austria, 2013.

Talk @ Autodesk Shanghai Designer November Meetup

I had the honour to be invited by George Cao on Nov 8 (2016) to give a talk at the Autodesk Shanghai Designer November Meetup. 20+ designers attended, I presented my work as a researcher and a designer @ Edinburgh University and @ EGF, and particularly about my contribution during the collaboration with Autodesk Bio/Nano Research Group working on Genetic Constructor. Most of the content of the talk can be found in this other blog post : biodesign talk.

 

“In her inspirational talk around the topic of “Designing with Living Things”,
Anais guided designers to get a glimpse of Synthetic Biology and how to design user-friendly tools for this domain. Designers were fascinated both by the complexity of Synthetic Genomes technology and how Anais translates it into a modernized and easy-to-understand application UI with the design thinking behind the scene. She also showcased some of her works of conceptual design & art which are futuristic and pretty inspiring.”

George Cao

It was such a pleasure to meet with the all team of designers, being able to discuss with the people who are conceiving and developping some of my favourite app (sketchbook on iPad, AutoCAD…). I hope I will be able to see everyone again soon. Thank you again.

Workshop Design meets Synthetic Biology

On 12th July 2016, we (Larissa Pschetz and I) organised the Design meets Synthetic Biology workshop, where we invited biologists, engineers, designers, artists and social scientists to design domestic artefacts through the lenses of synthetic biology, also considering issues of representation, access and perception of this emerging field. 

Published bog post HERE (shorter 😉 )

 

 

Recent advances in synthetic biology, together with a renewed interest in engaging with living materials, have motivated designers to question traditional ways of carrying out and understanding their practice. As designers start to consider materials that evolve, through time and as part of complex ecosystems, issues of form, function, user needs, as well as ideas of modernity and progress start to lose their traditional centrality. To explore novel design methods we invited biologists, engineers, designers, artists and social scientists to participate in a workshop to discuss issues of representation, access and perception of synthetic biology. We were particularly interested in exploring how synthetic biology could be affected and influenced by arts and design.

Our initial questions were : How could access to biological materials be facilitated to artists and designers ? What are the abstractions and models adopted in synthetic biology, and how do they influence materials, access and new designs ? Could artists and designers contribute to create new representations of synthetic biology ? What are the narratives and facts in synthetic biology and how do they influence design and art practice ? What changes when we consider living organisms as a material for design ?

We divided the workshop into 3 sessions. The first one was a series of Pecha Kuchas from participants representing the different disciplines. It was meant to allow everybody to grasp the multidisciplinary facet of synthetic biology, open new perspectives and discussion on synthetic biology and give scientific insights to participants not familiar with the subject.

 

 

It was followed by a first exercise called: Representations and Processes. We asked the participants to discuss and sketch the process they would go through when designing from DNA to a ‘thing’. They were encouraged to think about appropriate tools, models, collaborations at different stages of the process. We wanted to identify and define what we called ‘black boxes’: the steps which are too abstract when you don’t have specific scientific knowledge, when the key of complex mechanisms have not been discovered yet or when you don’t have the appropriate tools to design living organism.

 


The second exercise was a design challenge. We asked the participants to redesign three objects: a knife, a blanket and a clock using synthetic biology and following a design process: brainstorming on attribute and function of the object, sketch and prototype with provided craft material. Going through this iterative process on different objects and with different partners we wanted to extend the potential outcomes and encourage discussions between the different participants. We were expecting the participants to grasp the challenge of designing with life, which also means dealing with evolution, to explore what it means to live and design for a world where things have a life of their own, and where the lives of things become integrated with human practices constructing new everyday rituals. We also wanted to observe if the interaction with the surrounded environment and broader impacts on the ecosystem would be taken into consideration or if the debate would stay around the design of the object, as well as is the morning discussions would have an impact on the design process they will go through.

 

 

The first observation would be that as we did not particularly emphasise that to make a link between the morning exercise and the afternoon one, and as the groups were different we did not noticed an obvious link between the two. Moreover, by asking to redesign common everyday object using synthetic biology we constrained the participants to add value to something which has been designed and re-designed for centuries. We made this decision to avoid frustration of not coming up with new concepts, and to give a starting point for discussions. However, at the same time we prevented to come up with innovative design ideas. It was a safe choice, nevertheless we have to open to the idea that what synthetic biology is going to bring to society brand new concepts and products that have not been developed yet and not only going to add value to existing concepts like it is currently (cheese made from engineered yeast, biosensor, fuel…). To arrive to this stage we will have to develop innovative ways to design, new tools and methods. Design with this invisible material which is DNA is not something which will come intuitively and we have to accept to go beyond traditional methods.
This field at the intersection of engineering and biology is opening new perspective and practice in term of new material: engineering a living organism such as yeast to make it produce a new substance, or engineering a living organism and use it as a product. Consideration of environment, nutrition, evolution, waste management… would have to be taken into account. Again, by asking during the workshop to re-design every-day life objects we tend to concentrate on the traditional form and function and forget about broader issues tied up to working with life.

Genetic material is a complex material to work with, experiments are complicated and our limited knowledge of genomes make positive outcome difficult to get. DNA design is about trials, error and assumption which make it currently only accessible to biologists. This is why some expert in the field see in robotics and computing the way to go in order to democratise synthetic biology: control of the optimal condition, experiments can be reproduced easily, combinatorial is made available at lower cost enabling to try large combinaisons of design in order to find the most effective one…

 

 

One of the concern raised during the closing discussion was that the design proposal where again using synthetic biology to tackle the symptoms of problems instead of the roots. The participant was reacting to one of the ideas developed by a couple of different teams: blankets for homeless people. She rightly noticed that design would often be developed to improve a bad situation without resolving the core of the issue. A good usage of synthetic biology might be to tackle the core of issues instead of addressing symptoms.

Finally, another concern was about the trendy topic since the Human write project has been announced: are we ready to design humans? Are designer going to be involved in the process ? And if yes, as we have already product design, web design, interaction design… is a new field going : human design ?

The outcomes of this workshop inspired a dedicated exhibition called “Living with Living things” taking place at the Edinburgh Art Festival and Edinburgh Digital Entertainment Festival from the 4th to the 28th August on George Street. It will be part of the the exhibition  “Living with Data: Design Informatics” hosted in the the Pavilion commissioned structure by Pierre Forissier from Biomorphis Architects houses.

Dissertation

It has been more than a month that I finished my dissertation. But better later than never…

Here is the abstract and you can click on the cover bellow to access it.

Screen Shot 2015-09-11 at 15.18.23By obfuscating what western human being take for granted, such as the knowledge offered to us by maps, clocks, or more recently electronic de- vices, my research aims to reveal how technology fails to give us the ‘god’s eye view’ that it promises. This dissertation presents three of my projects: MyMap, Circadian Clock and SAAD, which encourage people to reflect on how we might overcome the challenges that modern technology puts in front of us, in order to reconnect with others and nature.
This dissertation explores the concept of borders; physical, symbolic, invis- ible or psychological, which I would argue are partly responsible for ‘dim- ming’ our perspective of the world. The research and projects, allowed me to develop the concept of ‘Design Geography’, which I define as the prac- tice to mediate the value of human interaction with others and the natural environment, using design processes.

 

Unruly Pitch

Tomorrow is the opening of the exhibition Out Of Play in the National Football Museum in Manchester. One of the works exhibited will be ‘Unruly Pitch’, a collaborative project which I was invited to be part of  with Jen Southern, Prof. Chris Speed and Chris Barker.

This project aimed to track and visualise the movement of six players in the annual Uppies and Downies mass football game in Workington. One of the last remaining football games of its kind, the match is played throughout the town centre in an unpredictable game without rules. Using small GPS devices to track the movement of 6 players (only 5 recorded GPS data), the visualisations will reveal some aspects of the game and in particular the irregularity of the pitch.


 

The final project is composed of 3 different pieces. A printed ‘map’, a replica of the ball engraved with the tracks, and a video drawing the game dynamically with footage in the background. Each of the three pieces convey a different dimension of the game. The map, recalling survey maps, is intend to describe the ‘pitch’. It is a visualisation of the ‘objective data’. Moreover, it gives a reflection of the game from the players internal point of view thanks to the ‘hidden’ interview based text. The video gives an immersive and dynamic vision of the action. However it is also an outside point a view as it is filmed not by a player but a spectator. The ball represents the symbolic aspect of the game, perceived as the ‘Graal’ by the players.

This game could be described as a tactical, organized chaos. Everyone knows in which team everyone they are, even if there is no visual distinction; they have ‘secret’ tactics (like key words, touch codes…) to communicate. It is all about the group and how they are going to move together to get the ball on one or the other side of the town. Jen asked an interesting question regarding this during one of our discussions: how is moving together different to moving individually? The tools used were GPS watches and the result is individual tracks; they are ‘so much about the individual and often visualised as an individual trajectory’ (Jen’s words). What we wanted to convey and study with this work wasn’t the individual interpretation of GPS signals, but how they work in relation to each other. There is something quite unusual with this game as it is both about groups and individuals – as they all play for the same goal but at the end only one player can throw the ball and can keep it as memory of the victory.

Finally another interesting element of the game we talked about during the project was the evolution of the pitch in relation with the modification of the geography of the town and how it modified the game. Some fields are now a construction site, buildings have been demolished or constructed… And because the town, or even further (as there is no rule and no boundaries defined) can be used by the players with no limits. A parallel study of the evolution of the game and the geography of the town could be very interesting.

Here are the 3 elements of the final work. Soon the pictures of the exhibition itself.

 

FINAL copy

ball2
 

The leaking hourglass

I started thinking about our survival needs, from what came the important question: why are we not more careful on what we do on the planet, when it is what offer us the possibility to live?

Our survival needs are:
– nutriment
– oxygen
– water
– appropriate atmospheric pressure

We can survive:
– 3 min without air
– 3 hours without a regulated body temperature
– 3 days without water
– 3 weeks without food

The one I am the most interested in is the water. Maybe because it is my favourite element to be in and my favourite drink 🙂
Our body is composed between 60% and 80% of water. It (water) provides the environment necessary for life.

A sandglass is meant to give the time like it is indefinite, but what if it was leaking ?

I am thinking to make one with water. The amount of water inside would be equivalent on the volume available on earth/per person, and would leak in accordance of the diminishing of the resource.

 
h-3393
 

PlanetGuard

I conducted a quick study on the job of Lifeguard. As previously said, I know this job particularly well as it was my student job for 8 years. In the mind of people, it is easy you just spend your days waiting. It is true for the last part, you wait a lot but it is not easy. Your body is in pause, but you have to fight to not put your mind in pause too, as you have to constantly be alert to detect if someone need help; the noise is also very tiring. Moreover, most of the interventions are preventives. It is like ‘Minority report’ you alert or even punish before something happen, trying to visualise what could happen in the future, preventing potential accident to happen.

As the Lifeguard do, should we all keep an eye, not on people swimming, but on the planet and prevent disaster ? Could we all become PLANETguard. The question is how to get people to watch and prevent the disaster ?

First experimentation

What I have done so far is ask my college in France to answer 10 open questions, like I would have done in an interview, but by sending a form it allow me for a first stage to get more answer from more people, with taking little of their time instead of 1 hour. I managed to get 5 answers. The results are in french and anonymous.

 

ContactSheet-001

Screen Shot 2015-03-10 at 11.28.21

 

Results

The questions are around the way they invigilate the swimming pool, how they manage to stay focussed, if they choose to prevent or wait for a problem to happen, and how they detect that something bad could happen. Finally I ask if they needed a tool or an invention to help them to do a better job. In the answers I had, they insist a lot on the prevention, someone even say that it is a bit like being a voyeur. Concentration comes with experience because you can detect problem before they arrive, they develop a 6th sense. One person told me that first she use prevention but if the person doesn’t care she wait for the problem to happen so the public take consciousness of the risk. To do the job well they recommend to move, be in action, fight agains monotony, and prevention is the key word. The would suggest camera under the water, give a better education to the people, and a good one is create bionics ears to detect calls for help.

Conclusion

From the answers, I should find something to educate / create a detector of danger / an alert system / a way to see under the planet, listen to it more carefully / foster mobility.

Second experimentation

 

 

I ask them to attach a camera to the chair from where they work to film their face. I wanted to analyse the face and the method form another point of view (not my internal one). Thanks to Jean Michel and Simon for doing it. I got two video, from a quite swimming pool in my home town Le Mans. They could not instal it in one of the busy swimming pool for security and privacy policy purpose. I only have 2 persons, and you feel that there is no one to look after. At first I thought I would not be able tu use the videos at all. But After looking at it few times, even if there is not a lot of people to look after, they have their eyes almost constantly on the pool. They seems relax at first but when you zoom on the eyes you can detect the concentration. it should be like it for everyone towards the planet: live your life: be relax, but have constantly an eye on it, without even have consciousness of it.

From these reflection I made this little clip.