Tag: exhibition

Shanghai for the love of Art, Teaching & Food

I am just back from Shanghai, where I had the pleasure and honor to teach Interior Design for 5 weeks at Donghua University representing Edinburgh University. The students have a lot to teach us all over here about passion, hard work and positivity.

It was 5 amazing weeks with my great colleagues and mon amoureux. In our free time we visited lots of galleries (list bellow of some of the best exhibitions I have seen), spend a day walking and riding in Hangzhou around the west Lake and we went for a week end in the mountains. We stayed in xia yan bei village (下岩贝村), hiked 19 peaks (穿岩十九峰), the Hanfei river ( 韩妃江)  and dao tuo xue (倒脱靴). And of course had some amazing food: hot pot, dumplings, wonton soups, noodles, Chinese crepes, vegan dishes…

I am starting to learn basic Chinese to prepare our next trip in March, looking forward to it.
 

 

  • chi K11 .com/.cn
    The work exhibited is digital / conceptual art. What we found most interesting for your practice is the building in itself.
  • MOCA Shanghai – Apple+
    ✸✸✸  The exhibition highlights Japanese designer Ken Miki’s four decades of practice as well as his unique approach to design thinking and education, summarized in what he promotes as “Learning to Design, Designing to Learn”.
  • Rockbund Art Museum – Hugo Boss Asia Art 2017
    High-profile award that honors emerging contemporary artists in the early stages of their artistic creation and exhibition practices.
  • Long Museum West Bund – Antony Gormley
    The first major presentation of Antony Gormley’s work in China. At its core is Critical Mass II (1995) an installation of 60 life-size cast iron body forms.
  • Power station of Art – Shigeru Ban & Li Shan
    ✸✸✸ Shigeru Ban : What is the architectural content to be presented possibly only by exhibitions? The first half of the Exhibition will introduce the disaster relief projects across the world, & the second half of the Exhibition will introduce the projects in progress and the projects in China.
    ✸✸✸ Li Shan : he gave up his decades-long familiarity with painting, and turned his artistic thinking to topics that are related with bio-science. He claimed to be creating on a canvas once reserved only for the God, and created a new artistic discipline: BioArt.
    ✸✸✸ Balkrishna Doshi: Celebrating Habitat-The Real, the Virtual & the Imaginary. The exhibition showcases more than thirty pieces of the Indian architect’s notable works, including personal and public housing, community projects, educational institution, urban planning and furniture design.
  • Modern Art Museum  – Hello, My Name is Paul Smith
    Touring exhibition showcasing the fashion designer’s journey in building his company, as well as his stylistic tastes and eye for design.
  • Dialogue In The Dark
    ✸✸✸ Very exciting life-changing experiences where visitors are guided by blind guides in absolute darkness. You get a chance to experience space and daily environments of life without your sight. Daily routines become exciting and a reversal of role is created where sighted become blind and Blind become sighted. It was a life changing experience. 

 

Master Degree Show


 
I contributed to install and design the Design Informatics Master degree show this year. I designed the posters (pictures by BinBin), the label of the different works and put together all the video clips to be projected on the big screen.
The results was great, quite different from the other show as it was set up as an exhibition and not as personal stands. It gave unity and reflected the way the department works.
 

Reciprocity

I invigilated Reciprocity exhibition by Patrick Stevenson-Keating and jewellers Jonathan Matthew Boyd and Adam Henderson at RBS West End Branch in Edinburgh for two weeks this summer.
It was unlikely to have it in a Bank when the topic was about imagining a different way of banking, imagining the future of banking in a quite subversive way.

Description of the exhibition from Design Informatics web site:
Can the most mundane of financial transactions be used as a force for good? Designer Patrick Stevenson-Keating tests the possibilities through his imaginary bank with its own notes, debit card and cash dispenser. Highlighting our normally passive role within the global economic system he shows that money and finance are not just tools for buying and selling but for shaping society. Reciprociti was commissioned through the Design Museum’s Designers in Residence programme 2014 and will be the first time it has been shown in Scotland.
Alongside Patrick’s installation will be the work of jewellers Jonathan Matthew Boyd and Adam Henderson which questions the perceptions of innate value by considering the materials, processes and concepts which determine it. Curated by Saltmarket Design, the exhibit explores these dynamics by displaying the use of current technologies, questioning physical form and how individuals use technology to create social dialogues.

 

 

After the first day of the exhibition one of the jewellery piece has been censored, as a customers argued that it was not appropriated for a bank. The piece is called WEAR A JONNY (gold brooches in the form of unused condoms):
The artists described it as follow: “JONNIES are the strangest commodity. The ultimate one-use product; their use can save lives and prevent disease. They are a cheap and effective product which despite their visual aesthetic should be celebrated. GOLD a commodity, which we hold in the highest value. A gold JONNY, question your values and wear with pride.”

 

Unruly Pitch

Tomorrow is the opening of the exhibition Out Of Play in the National Football Museum in Manchester. One of the works exhibited will be ‘Unruly Pitch’, a collaborative project which I was invited to be part of  with Jen Southern, Prof. Chris Speed and Chris Barker.

This project aimed to track and visualise the movement of six players in the annual Uppies and Downies mass football game in Workington. One of the last remaining football games of its kind, the match is played throughout the town centre in an unpredictable game without rules. Using small GPS devices to track the movement of 6 players (only 5 recorded GPS data), the visualisations will reveal some aspects of the game and in particular the irregularity of the pitch.


 

The final project is composed of 3 different pieces. A printed ‘map’, a replica of the ball engraved with the tracks, and a video drawing the game dynamically with footage in the background. Each of the three pieces convey a different dimension of the game. The map, recalling survey maps, is intend to describe the ‘pitch’. It is a visualisation of the ‘objective data’. Moreover, it gives a reflection of the game from the players internal point of view thanks to the ‘hidden’ interview based text. The video gives an immersive and dynamic vision of the action. However it is also an outside point a view as it is filmed not by a player but a spectator. The ball represents the symbolic aspect of the game, perceived as the ‘Graal’ by the players.

This game could be described as a tactical, organized chaos. Everyone knows in which team everyone they are, even if there is no visual distinction; they have ‘secret’ tactics (like key words, touch codes…) to communicate. It is all about the group and how they are going to move together to get the ball on one or the other side of the town. Jen asked an interesting question regarding this during one of our discussions: how is moving together different to moving individually? The tools used were GPS watches and the result is individual tracks; they are ‘so much about the individual and often visualised as an individual trajectory’ (Jen’s words). What we wanted to convey and study with this work wasn’t the individual interpretation of GPS signals, but how they work in relation to each other. There is something quite unusual with this game as it is both about groups and individuals – as they all play for the same goal but at the end only one player can throw the ball and can keep it as memory of the victory.

Finally another interesting element of the game we talked about during the project was the evolution of the pitch in relation with the modification of the geography of the town and how it modified the game. Some fields are now a construction site, buildings have been demolished or constructed… And because the town, or even further (as there is no rule and no boundaries defined) can be used by the players with no limits. A parallel study of the evolution of the game and the geography of the town could be very interesting.

Here are the 3 elements of the final work. Soon the pictures of the exhibition itself.

 

FINAL copy

ball2