Category: Science and art

Research Through Design 2017 Conference

I will be presenting the project ‘Design with Living Things’ (previously ‘Living with Living Things’) at the Research Through Design 2017 Conference hosted at the National Museum of Scotland (NMS) in Edinburgh between the 22nd and 24th of March 2017.

The paper especially written for the conference with Larissa Pschetz, will be available soon.

Abstract:

Recent advances in biology and intersecting areas of research have brought a renewed interest in engaging with living materials. BioDesign is becoming increasingly popular, and has included diverse proposals, ranging from products that incorporate microorganisms as new, often considered more sustainable materials, to speculations on future impact of synthetic biology. In this paper we present three objects that incorporate living organisms as a way to reflect on the design process. We discuss how engaging with living materials could be considered a shift in traditional design practices, and the challenges of integrating design in current biotechnology development.

Biodesign Talk

Synthetic biology is the science of designing biological systems.
The term “synthetic biology” has been used during the past century to describe a wide range of projects that bring an engineering mindset to biology.

The science of biology and the practice of engineering (knowing and making) are especially connected in parts-based synthetic biology, where many engineers and scientists seek to “build life to understand it” through the assembly of standardized genetic modules. Many synthetic biologists take inspiration from a statement left on Richard Feynman’s last blackboard at Caltech in 1988: “What I cannot create, I do not understand.” This line captures well the exchanges of “reverse transcription” between science and technology that characterizes much of the current research in synthetic biology: synthetic biologists take apart and rebuild biological networks in order to better understand them.

Edinburgh Genome Foundry

I had to learn about Synthetic biology as I have been for the past year a research associate at Design Informatics , as well as working at EGF : The Edinburgh Genome Foundry, a research facility specialised in the assembly of large DNA fragments using a highly automated platform.

In EGF, I mostly do UI and UX design for their different system, web site as well as Graphic Design to determine the identity of the facility. As a start, I researched different design tool for biologists, analyse the interface and understand the different representation they use to work with DNA: the circular view called plasmid view the linear view with the ACTG they use to design primers for example.

Before understanding that I had to come back to the basics of biology, DNA… watching for example Once Upon a Time… Life the series from the 80s, I had long discussions where biologists where explaining / teaching me how DNA works, what are the steps and basic grammar. I made interviews…

   

I had the great opportunity to collaborate with Autodesk Bio/Nano Research Group, to help designing Genetic Constructor : a high level web based design tool for Synthetic Biology. I had the immense privilege to work under Joe Lachoff (Senior Principal User Experience Designer) supervision. Genetic Constructor simplifies sequence design by organising DNA constructs into composable blocks. This keeps the interface clear and friendly even for complex projects, and makes it effortless to re-use parts between projects or to define c.ombinatorial libraries. The aim is to change the way DNA is designed and the methods employed to do it.

  

From that I had the idea to develop Dominoes (you can see on the front page of Genetic Constructor on the picture above) : a prototype of physical interface for biologists to design constructs, trying to encourage scientists to think about the design and less about the sequence. The next stage would to get picture of the design and import it in Genetic constructor, where it would be possible to upload the sequence afterwards. It could also be used as a game to learn the grammar of synthetic biology.

Design Informatics

With Design Informatics the research part of my job started with mapping interests related to biology, the relationship between the different actors, the kind of projects made with synthetic biology : the scientific ones, the one made from iGem (an international competition for undergrad students interested in the field of synthetic biology), critical design, speculative design, product design, art projects… in order to create connection between the disciplines.

 

With Larissa Pschetz we had the idea of what we called Biological clocks. As designers start to consider materials that evolve through time and as part of complex ecosystems. This idea explores ways for design to employ synthetic biology in order to promote less anthropocentric views of time. We are interested to create biosensors and raises questions of how microorganisms can be designed to communicate issues that are important to a particular ecosystem – e.g.: plates of modified bacteria installed in the urban environment who would change colour in relation to the level of the pollution. Most importantly, it puts the ecosystem at the centre of the equation, helping to reflect on issues of time, design, and coordination beyond the social.

We also questioned the connection between Synthetic biology and human body. While scientist already think to create tattoo allowing to monitor your vitals signs, we are trying to imagine how our body could become an interface: what could we display and what are the ethical questions that will have to be raised if such technology was coming on the market.

I spend a lot of time in the lab to experiment and get familiarise with the living materials, bacteria and yeast, filming the growing process, experimenting to grow microorganisms from my hands, near a trash, on a wall… pick some colonies to get specific colours, duplicated them… playing around with living things.

We organised a workshop with scientists/ biologists / design and social scientists to explore how synthetic biology may affect and be influenced by design. How could access to biological materials be facilitated to artists and designers? What changes when we consider living organisms as a material for design? We interviewed some of the participants asking them about their vision of Synthetic biology and Design, their hopes and fears, how they see the future…

From this workshop and some previous ideas we developed an installation living with living things . In this work we explore what it means to live and design for a world where things have a live of their own, and where the lives of things become integrated with human practices constructing new everyday rituals.We present three concepts, of a) a fabric that evolves according to seasons and human care, b) a knife that is augmented with biological material to support consumption of specific foods and c) a sink that, as a clock, signalises when a particular action is needed. The three concepts reflect on the role of living things for our future lives as a) actively integrated in human routines, b) passive producers of contents for consumption and finally as c) commensal co-habitants of the human environment.

Interests

The following section is going to present a condensate of what I find interesting/fascinating in Synthetic biology.

Designing with living organism means two different  things:
– you engineer a living organism to make it produce a substance (e.g.: creating milk by modifying yeast to produce the right protein to get milk)
– you engineer a living organism and use it as a product, this means you need to take into consideration new aspect when you are designing such as  you need to feed whatever you are using with appropriate nutrients otherwise it would died (e.g.: modifying plants by incorporating  fluorescent gene to make them glow).

Keep in mind that most of the work currently made in synthetic biology consist of building the tools of synthetic biology, it is still at an early stage. Most of the crazy idea we can have are still not feasible as working with living organism is very complex. Another thing we have to consider as designer are : how do you design using ‘invisible’ material ? Design with life ? Design against or with evolution ?

More over, there is this different categories of complexity around synthetic biology we should not minimise:

Discipline and data: we can read it, understand some of it, but we still don’t know why some parts of the genomes are important (can be yeast, bacteria… it gets even more complicated with the human genome), or how and why some parts relate to each other…

The heterogeneity and complexity of these relationships means that we may not be able to fully understand, predict, and control the function of synthetic biologies79 in a changing social and natural environment. Instead, we should approach the design of biological systems with more humility and with design principles that are more biological, emphasizing not control but adaptability, not streamlining but robustness, and not abstraction but complexity.
Agapakis, C. M. (2013). Designing synthetic biology. ACS synthetic biology, 3(3), 121-128.

 

Experiments: genetic material is not easy to work with, need special temperature condition at different stages, you do your best to control these conditions but DNA design is about trials, error and assumption.

Until now, virtually every project has been a one-off – we haven’t figured out how to standardize the genetic parts that are the build- ing blocks of this new field. Researchers produce amazing new parts all the time, but much like trying to use someone else’s house key in your own door, it’s been difficult to directly reuse parts across pro- jects. (Biofab, 2013)

 

Complex boundaries between positive outcomes of the research and dangerous usage: Should we slow the research process because of fear of the unknown and miss important opportunities? Should we not take risk to avoid misused ? How to define boundaries ? It is difficult to see the bigger pictures and have predictions on how the research will be grasped by the industry or to assess the long-term effects.

About the ambivalence of Synthetic biology the early bio-artwork by Eduardo Kac, ‘Genesis’ (1998–9). Tac translated a bible passage into Morse code, and translated the Morse code into DNA base pairs and then finally genetic sequences, which he implanted into bacteria. He placed the genetically altered bacteria in a petri dish under ultraviolet light, which in-person and online viewers could activate. If a viewer disagreed with allowing humans to have dominion over nature as the quote from the Bible suggests, then in order to destroy the manifestation of the idea she could turn on the UV light which would cause mutations in the genes, thereby altering the statement; but in doing so, she would also be asserting her own power over nature. In both early and later artworks, human dominion over the natural world is ambiguously convoluted, since the human-made and the natural are increasingly co-existent and mutually constitutive.


Moreover, synthetic biology blur the distinction between species: using one species gene to modify another specie.

Indeed, while synthetic biology’s bioengineered generation and modulation of living matter has complicated how and what we determine as life, as the boundaries between living and nonliving, natural and artificial, organic and inorganic are becoming increasingly convoluted, we still cannot really say how these conflations and manipulations will fare, impact each other, or evolve in variable contexts, through multiple encounters and exchanges on micro to macro scales.
Johung, J. (2016). “Speculative Life: Art, Synthetic Biology and Blueprints for the Unknown.” Theory, Culture & Society 33(3): 175-188.

This is also in relation with a contrast science fiction art projects around synthetic biology and scientific goals: some art and design projects will emphasise on the creation of creepy/monstrous creatures (see picture bellow), while scientists goal is to make more perfect creatures. One is concentrating on the worth case scenario and how the scientific research can become out of control when release from the lab. The other one tends to look only onto the short term, the academic aspect of the research or the bright side.

I will finished by this ‘letter’ for the Open Call Exhibition – For an exhibition titled: Yours Synthetically in the Ars Electronica Center, where they explore “current dialogue with biology, tackling the complex ideas, systems, models and unpredictable realities, in which the results will be long lived, as any changes to the planets biome will be, forever Yours.”

 

Dear Humanity,
We have to talk.
Let’s just say that our relationship has been a bit challenging lately. We’ve had some ups and downs for sure, the ups of global temperatures and carbon in the atmosphere, and the downs such as the variety of species still sharing our planet.
As you know, I’m a bit concerned about our future. Take this whole area of synthetic biology for example. You say that you understand, that you care, but just because you’ve sequenced a few bits and pieces doesn’t mean you can read me like an open book. Sometimes it feels like I’m just another one of your machines. Is that it? Do you just want to engineer me?
These “synthetic” organisms you’re playing with, what are they going to be when they grow up? A bit of give and take wouldn’t hurt sometimes, not always you you you. My clock is ticking and I really need some commitment from you, what’s your long term plan? Do you even have one?
Yours Synthetically, Life on Earth
Open Call Exhibition – For an exhibition titled: Yours Synthetically in the Ars Electronica Center, in Linz Austria, 2013.

Talk @ Autodesk Shanghai Designer November Meetup

I had the honour to be invited by George Cao on Nov 8 (2016) to give a talk at the Autodesk Shanghai Designer November Meetup. 20+ designers attended, I presented my work as a researcher and a designer @ Edinburgh University and @ EGF, and particularly about my contribution during the collaboration with Autodesk Bio/Nano Research Group working on Genetic Constructor. Most of the content of the talk can be found in this other blog post : biodesign talk.

 

“In her inspirational talk around the topic of “Designing with Living Things”,
Anais guided designers to get a glimpse of Synthetic Biology and how to design user-friendly tools for this domain. Designers were fascinated both by the complexity of Synthetic Genomes technology and how Anais translates it into a modernized and easy-to-understand application UI with the design thinking behind the scene. She also showcased some of her works of conceptual design & art which are futuristic and pretty inspiring.”

George Cao

It was such a pleasure to meet with the all team of designers, being able to discuss with the people who are conceiving and developping some of my favourite app (sketchbook on iPad, AutoCAD…). I hope I will be able to see everyone again soon. Thank you again.

Workshop Design meets Synthetic Biology

On 12th July 2016, we (Larissa Pschetz and I) organised the Design meets Synthetic Biology workshop, where we invited biologists, engineers, designers, artists and social scientists to design domestic artefacts through the lenses of synthetic biology, also considering issues of representation, access and perception of this emerging field. 

Published bog post HERE (shorter 😉 )

 

 

Recent advances in synthetic biology, together with a renewed interest in engaging with living materials, have motivated designers to question traditional ways of carrying out and understanding their practice. As designers start to consider materials that evolve, through time and as part of complex ecosystems, issues of form, function, user needs, as well as ideas of modernity and progress start to lose their traditional centrality. To explore novel design methods we invited biologists, engineers, designers, artists and social scientists to participate in a workshop to discuss issues of representation, access and perception of synthetic biology. We were particularly interested in exploring how synthetic biology could be affected and influenced by arts and design.

Our initial questions were : How could access to biological materials be facilitated to artists and designers ? What are the abstractions and models adopted in synthetic biology, and how do they influence materials, access and new designs ? Could artists and designers contribute to create new representations of synthetic biology ? What are the narratives and facts in synthetic biology and how do they influence design and art practice ? What changes when we consider living organisms as a material for design ?

We divided the workshop into 3 sessions. The first one was a series of Pecha Kuchas from participants representing the different disciplines. It was meant to allow everybody to grasp the multidisciplinary facet of synthetic biology, open new perspectives and discussion on synthetic biology and give scientific insights to participants not familiar with the subject.

 

 

It was followed by a first exercise called: Representations and Processes. We asked the participants to discuss and sketch the process they would go through when designing from DNA to a ‘thing’. They were encouraged to think about appropriate tools, models, collaborations at different stages of the process. We wanted to identify and define what we called ‘black boxes’: the steps which are too abstract when you don’t have specific scientific knowledge, when the key of complex mechanisms have not been discovered yet or when you don’t have the appropriate tools to design living organism.

 


The second exercise was a design challenge. We asked the participants to redesign three objects: a knife, a blanket and a clock using synthetic biology and following a design process: brainstorming on attribute and function of the object, sketch and prototype with provided craft material. Going through this iterative process on different objects and with different partners we wanted to extend the potential outcomes and encourage discussions between the different participants. We were expecting the participants to grasp the challenge of designing with life, which also means dealing with evolution, to explore what it means to live and design for a world where things have a life of their own, and where the lives of things become integrated with human practices constructing new everyday rituals. We also wanted to observe if the interaction with the surrounded environment and broader impacts on the ecosystem would be taken into consideration or if the debate would stay around the design of the object, as well as is the morning discussions would have an impact on the design process they will go through.

 

 

The first observation would be that as we did not particularly emphasise that to make a link between the morning exercise and the afternoon one, and as the groups were different we did not noticed an obvious link between the two. Moreover, by asking to redesign common everyday object using synthetic biology we constrained the participants to add value to something which has been designed and re-designed for centuries. We made this decision to avoid frustration of not coming up with new concepts, and to give a starting point for discussions. However, at the same time we prevented to come up with innovative design ideas. It was a safe choice, nevertheless we have to open to the idea that what synthetic biology is going to bring to society brand new concepts and products that have not been developed yet and not only going to add value to existing concepts like it is currently (cheese made from engineered yeast, biosensor, fuel…). To arrive to this stage we will have to develop innovative ways to design, new tools and methods. Design with this invisible material which is DNA is not something which will come intuitively and we have to accept to go beyond traditional methods.
This field at the intersection of engineering and biology is opening new perspective and practice in term of new material: engineering a living organism such as yeast to make it produce a new substance, or engineering a living organism and use it as a product. Consideration of environment, nutrition, evolution, waste management… would have to be taken into account. Again, by asking during the workshop to re-design every-day life objects we tend to concentrate on the traditional form and function and forget about broader issues tied up to working with life.

Genetic material is a complex material to work with, experiments are complicated and our limited knowledge of genomes make positive outcome difficult to get. DNA design is about trials, error and assumption which make it currently only accessible to biologists. This is why some expert in the field see in robotics and computing the way to go in order to democratise synthetic biology: control of the optimal condition, experiments can be reproduced easily, combinatorial is made available at lower cost enabling to try large combinaisons of design in order to find the most effective one…

 

 

One of the concern raised during the closing discussion was that the design proposal where again using synthetic biology to tackle the symptoms of problems instead of the roots. The participant was reacting to one of the ideas developed by a couple of different teams: blankets for homeless people. She rightly noticed that design would often be developed to improve a bad situation without resolving the core of the issue. A good usage of synthetic biology might be to tackle the core of issues instead of addressing symptoms.

Finally, another concern was about the trendy topic since the Human write project has been announced: are we ready to design humans? Are designer going to be involved in the process ? And if yes, as we have already product design, web design, interaction design… is a new field going : human design ?

The outcomes of this workshop inspired a dedicated exhibition called “Living with Living things” taking place at the Edinburgh Art Festival and Edinburgh Digital Entertainment Festival from the 4th to the 28th August on George Street. It will be part of the the exhibition  “Living with Data: Design Informatics” hosted in the the Pavilion commissioned structure by Pierre Forissier from Biomorphis Architects houses.

Berlin Transmediale 2015

We spend with my master class of design informatics a week in Berlin attending the Transmediale festival. What do the futures of work, play and life look like through the black mirror of data? How will our quantified lives unfold? transmediale 2015 looks at how we make sense of a culture dependent on measurement and automation procedures, and how to act with autonomy within such a culture.

It has been a very inspiring week. I will share the notes I took during the festival as well as some projects which were the most inspiring for me or innovative.

 
 
This was our plan with Clément for the 3 days:

  • 1 opening ceremony
  • 1 concert @ Berghain
  • 1 screening
  • 5 conferences
  • 4 performances
  • 3 exhibitions

 

 

Notes and reflections

 

Keynote capture all_work
Judy Wacjcman
Puting life to work
Work is done in time
Capitalism: work in a periode of time = certain amout of money
Comercilisation of emotion
How we manage our time in today work with digital technilogy
Boudaries between work, personal life, sleep…
New technology promise to free our time ( do things simultaneously)
Technology changed the character of time
Synchronised activity  in unsynchronised society
Emails symbolic of work stress
Quality of life
Labour Technology and time

 

Play as a commons practical utopias and p2p futures
Ruth Catlow
Play Your Place – Creation of good life is the buisness of us all
Further field – Public space for exhibition
Platforn game good to think at Action and consequence
Make your game with your drawings
Make the world together – Play the web we want
Oposit to gamification
Back to the collective, is this really?
Ludic turn (used by neoliberal)
Open Source is a meritocracy, hacker is a benevolent dictator
Benefit still : fast non hierarchical production
PlayYourPlace : Game platform on Github
Gamification is a thin / dry layer over the world. Marketing tool
Stuck within templates stopped asking the right question
Higher potential, higher risk and reward to be be awarded by real world utopian games
When you play you leave/ are freed from pattern of behaviour
Free to act as you wish
 

Fascination for utopia – Utopian thinking
Alternative way of interaction – Game to make topic accessible
Art design and education – Novel senario even absurde
i am what i am
ykon game
Play act as aproach the world as if…. Reamigine
Have freedom to imagine how it could be different
It is not only possibility it is also danger when you propose alternative
Look for solutiom or provocation
Looking at solution can close debate
You can change your atitude
Ludification of culture: never before have people played as much as they do today
Partial utopia: realistic alternative possibility
Furtherfield
DIWO do it with others

 

Keynote Capture All_Life
Byung-Chul Han
What is transparency – Transparency positive meaning before
New parendim
Fredom freewill autonomy
Power of the rule of like “smart power” is that it doesn’t impose, force itself on the user
It pleases, creating dependence
It’s hard to identify because it “just happens”
 

DATAFIED RESEARCH: CAPTURE PEOPLE
Discovery of AdNauseam
As online advertising is becoming more automatic, universal and unsanctioned, AdNauseam works to complete the cycle by automating all ad-clicks universally and blindly on behalf of the target audience. Working in coordination with Ad Block Plus, AdNauseam quietly clicks every blocked ad, registering a visit on the ad networks databases. As the data gathered shows an omnivorous click-stream, user profiling, targeting and surveillance becomes futile.
 

Appropriate and Accelerate – Art Under Algorithmic Pressure

Jennifer Lyn Morone
Jennifer Lyn Morone is an American born natural person who incorporated her identity by founding Jennifer Lyn Morone™Inc in 2014 during her time as an MA student at the Royal College of Art. Since then Jennifer Lyn Morone’s mission is to establish the value of an individual in a data-driven economy and Late Capitalist society, while investigating and exposing issues of privacy, transparency, intellectual property, corporate governance, and the enabling political and legal systems.

0i0i00Video_stills

 

Jonas Lund (1984, Sweden) creates paintings, sculpture, photography and websites that incorporate data from his studies of art world trends and behaviour.
Very interesting talk when he question the way the art is valued.
For Curate This he use his curatorial rank algorithm to determine what works from the collection of multiples and editions of Galerie van Gelder would generate the biggest positive impact on his curatorial rank. Lund supplied Willers with detailed analysis on all the works in the collections and what influence they would have on his curatorial rank. Willers then consulted the list and made his final selection of works for the exhibition.

 

wallnoe-1

 

Another work he presented was Studio Practice. On his web site it is presented like that : he transformed the gallery into an art production line by hiring four assistants who will work full time during the gallery’s open hours throughout the run of his exhibition. Their task is to produce work inspired by the guidelines set out in a 300 page book that Lund created expressly for them. Once a work has been completed, it will be reviewed online by an advisory board consisting of artists, art advisors, gallerists and collectors. The board will assess the work so that Lund can better decide whether the work should be signed or destroyed. The entire process will be publicly accessible in the gallery space and on a dedicated website (studio-practice.biz). The website will include live footage of the gallery, assessments of the advisory board as well as Lund’s final decision and comments regarding specific works.

 

EXHIBITIONS

Stakhanov
Clément appeared every two lines on the Stakhanov installation… quite weird and scary.

Presentation Stakhanov is the BigData Oracle of the new era. In the era of Data, Information and Knowledge, Stakhanov is the expression of our new global data-religion. Stakhanov continuously harvests social networks for information and data, making connections, assumptions, correlations, using them to predict the future. Line-by-line, it emits its verdicts about what will be and that which won’t. This is the Word, coming from the Data-Above, in The Cloud. A playful neo-religious data-invasion of privacy, an exploration in false-hopes and in the ingenuity of contemporary determinism.

 

Erica Scourti – Body Scan
First I have been very impressed by her performance during the opening ceremony, then by her work in the exhibition space. I can’t really explained why I really like her work… I just found quite fascinating and very well executed. It must ask a lot of patience and hard work to perform like that.
 
Presentation A snapshot of mediated intimacy, Body Scan records through screenshots a process of photographing different parts of the artist’s body with an iphone similar image app that identifies visual information and links it to online data. At times assuming the instructive voice of a body scan meditation, the accompanying voiceover draws on the search results to convey relational uncertainties and sexual energies entangled with commodity descriptions. A game alone and between lovers turns skins into readable interfaces full of the potential for miscommunication, and signals connections between embodied, private experience and public, commercial data.

 

Silvio Lorusso & Sebastian Schmieg – Networked Optimization
Helping to realise how little we are actually reading, or in general what percent of information we memorise or assimilate. Simple great idea of data visualisation.

 

Presentation Networked Optimization is a series of three crowdsourced versions of popular self-help books. Each book contains the full text, which is however invisible, because it is set in white on a white background. The only text that remains readable consists of the so-called “popular highlights” – the passages that were underlined by many Kindle users – together with the amount of highlighters. Each time a passage is underlined, it is automatically stored in Amazon’s data centers.

 

Networked_Optimization_a01425_web_bunt

 

 

Time and Motion: Redefining Working Life 

Oliver Walker – One Euro
Stunning idea to represent inequality, labour, value…

Presentation One Euro is a six channel video installation, with each channel depicting one person working. Each video lasts as long as it takes the person depicted to earn one Euro. The films vary in length from well over an hour for low paid agricultural workers; to their slightly higher paid counterparts in industry; via those on middle income wages; down to one minute, and with one film little over a second long. The films do not offer a narrative, but rather quite detached observations of people at work. It is not intended as a didactic essay on wage inequality, though it invites reflection on these staggering inequalities, and this political position is ultimately not left ambiguous. Whilst we often encounter information about inequality presented through text or graphics, here time is employed, making direct comparison more difficult. Ultimately the people on the screens are simply taking part in their everyday lives, and we see six people on six screens, side by side.

 

Ellie Harrison – Timelines
Beautifull visual of our daily routine. Very inspiring.

Presentation For almost five years Ellie Harrison documented and recorded information about nearly every aspect of her daily routine as part of her artistic practice. These laborious, demanding and introverted processes grew ever more extreme until she devised the ultimate challenge in 2006 for Timelines – to attempt to document everything she did, 24 hours a day, for four weeks. The Timelines project was motivated by Ellie’s overwhelming feeling that she was ‘always at work’, it was to be an empirical study – monitoring exactly where all her time was going – to find out whether this was indeed true. What had seemed like a simple proposition quickly became an all-consuming ritual in which she was forced to take on the dual role of ‘observer’ and ‘observed’. On the first day she confessed that ‘It was horrible feeling so trapped – I couldn’t do anything without generating and accumulating data’, and so she rationalised the experiment by categorising her time into 17 possible activities such as ‘art practice’, ‘domestic work’ or ‘leisure’. Each day the data was transferred onto an expansive spreadsheet. By the end of the four weeks it contained 2,297 entries, which were then transposed into a series of 28 colour-coded timelines.

ellieharrison-publicationspread
 

Tuur Van Balen & Revital Cohen – 75 Watt
Intriguing at first, then beautiful and after reading the explanation it all made sense.

 

Presentation A product is designed especially to be made in China. The object’s only function is to choreograph a dance performed by the labourers manufacturing it. The work seeks to explore the nature of mass-manufacturing products on various scales; from the geo-political context of hyper-fragmented labour to the bio-political condition of the human body on the assembly line. Engineering logic has reduced the factory labourer to a man-machine, through scientific management of every single movement. By shifting the purpose of the labourer’s actions from the efficient production of objects to the performance of choreographed acts, mechanical movement is reinterpreted into dance. What is the value of this artefact that only exists to support the performance of its own creation? And as the product dictates the movement, does it become the subject, rendering the worker the object? The assembly/dance took place in Zhongshan, China between 10-19 March 2013 and resulted in 40 objects and a film documenting the choreography of their assembly.

 

 

Performances

 
The Pirate Cinema
It was great. A bit overwhelming in term of chaotic sounds but the idea is brilliant and well executed.

Presentation The hidden activity and geography of real-time peer-to-peer file sharing via BitTorrent is revealed in The Pirate Cinema, a live performance by Nicolas Maigret and Brendan Howell. In their monitoring room, omnipresent telecommunications surveillance gains a global face, as the artists plunder the core of restless activity online, revealing how visual media is consumed and disseminated across the globe. Each act of this live work produces an arbitrary mash-up of the BitTorrent files being exchanged, in real time, in a specific media category, including music, audio books, movies, porn, documentaries, video games and more. These fragmentary contents in transit are browsed by the artist, transforming BitTorrent network users (unknown to them) into contributors to the audio-visual composition that is The Pirate Cinema.

pirate-cinema_exhibition
 
Citation City
It was AMAZING. An incredible work of very clever references. The sound track mixing live was perfect and same full of references. I would watch it again , because I am sure that there is some great moment you miss when you look at it once. I recommended ++++.

Presentation: A world premiere of the new audovisual performance of renowned collage artist People Like Us (Vicki Bennett). The project is a further development of the artist’s database approach to cinema, deconstructing cinematic clichés and representations into unique associative and playful narratives. Citation City sources, collage and edits 300 major feature films where content is either filmed or set in London – creating a story within a story, of the film world, living its life, through extraordinary times of change, to see what happens when these multiple narratives are combined… what will the story tell us that one story alone could never tell? Inspired by The Arcades Project by Walter Benjamin, this audiovisual performance is created from 1000s of clippings of text and visual media, collaged using a system of “convolutes”, collated around subjects of key motifs, historical figures, social types, cultural objects from the time. By gathering and assembling such groups of similar yet unrelated, he revealed a hidden, magical encyclopaedia of affinities, a massive and labyrinthine architecture of a collective dream city. In the live performance a series of story lines (convolutes) sit side by side with a soundtrack sourced both from the movie content, as well as new sample compositions thematically related to the visual content. 

Robin Fox & Atom TM “Double Vision”
It was like seeing the sound in 3D infront of our eyes. Magical. The ceiling was transformed into a sky thanks to the laser and the smoke.

Interview of Robin Fox & Atom TM HERE